ECL Rulebook
1 – Code of Conduct
1.2 – Respect and Communication
1.3 – Discrimination and Hate Speech
1.4 – NSFW (Not safe for work)
1.5 – Online Conduct
Community members must not engage in or encourage behaviour that compromises the safety, privacy, or security of the league or its members. This includes, but is not limited to:
- Doxxing or sharing, leaking, or threatening to share personal information.
- DDoS attacks or attempts to disrupt a player's or server's connection.
- Impersonating community members, particularly League Management.
- Deliberately spreading false or malicious information intended to harm the league or its members.
- Sharing malicious content, including IP grabbers, malware, or viruses.
1.6 – Spam, Scams and Advertising
1.7 – Community Servers and Engagement
These rules apply across all ECL affiliated servers and experiences, including, but not limited to:
- ECL Media
- Public areas of team Discord servers
Affiliated partners are expected to uphold these rules where the league or its members are referenced within their communities.
2 – League Registration
2.1 – Eligibility
All players must complete the ECL registration form before they are eligible to sign for a club. The form collects:
- Experience – Previous experience both in and outside ECL.
- Nationality – Used for media and national team eligibility.
- Timezone – Used to assist with fixture scheduling.
2.2 – Tiers
The league operates a rating and tier system which determines each player's wage and release clause. All new players who have not previously played in ECL will begin their first season with a rating of 68.
Player ratings and tiers are reviewed at the end of each season by the Ratings Committee.
2.3 – Player Contracts and Eligibility
2.3.1 - Free Agents
Unattached players are considered free agents and may sign for any club, provided the club can meet the player's wage within its financial and divisional wage cap.
Players who falsely claim to be a free agent in an attempt to force a transfer may face disciplinary action.
2.3.2 - Club Representation
A player may only be registered for a maximum of two (2) clubs per season. Signing for a third club requires exceptional circumstances and prior approval from League Management.
Tier X players may not sign for Regional or Local Division clubs. Tier I players may not sign for Local Division clubs.
2.3.3 - Contract Expectations
By signing for a club, players agree to remain with that club for the duration of their contract. Players should consider their expected playing time, squad role, and club level before signing.
Throughout their contract, players are expected to:
- Attend official fixtures when selected.
- Communicate appropriately with club management.
- Refrain from negotiating or engaging with other clubs.
2.3.4 - Abandonment
2.3.5 - Club Engagement
2.4 – Transfers
2.4.1 - Transfer Windows
2.4.2 - Free Agent Signings
2.4.3 - Transfers
2.4.4 - Release Clause Activation
2.4.5 - Loan Transfers
2.4.6 - Release Tokens
Each club is allocated three (3) release tokens per season. Releasing a player during a transfer window, or releasing a player who has left or been banned from the league, does not consume a release token. Players released after leaving or being banned must return to their previous club if they later rejoin the league.
If a club releases a player without any remaining release tokens, it will incur a financial penalty equal to 10× the player's wage (e.g. £1,600 × 10 = £16,000).
2.5 – Squadsheets
2.6 – League Oversight
3 – Club Finances
3.1 – Financial Structure
All clubs operate within the League's financial system and are responsible for managing their budgets. Each club is issued a starting balance that carries over between seasons. Seasonal wage expenditure is deducted first, with the remaining funds forming the club's transfer budget.
Clubs must manage their finances responsibly. League Management may intervene if a club's financial activity is deemed unsustainable or breaches league regulations.
3.2 – Wage Budget
3.3 – Transfer Expenditure
Transfer fees must be paid from a club's available budget after wages have been accounted for. Fees are deducted immediately upon completion of a transfer and cannot exceed the club's available balance.
Transfers involving clubs with insufficient funds will not be approved by League Management.
3.4 – Wage Accounting
3.5 – Income, Expenditure and Taxation
3.5.1 - Income
- Prize Money
- Transfer Income
- League Distribution
3.5.2 - Expenditure
- Player Wages
- Transfer Fees
- League Penalties
3.5.3 - Taxation
3.6 – Prize Money
- Reward on-field performance
- Support clubs in covering seasonal wage costs
- Help promoted clubs remain competitive
- Maintain financial stability across all divisions
3.6.1 – League Prize Money
3.6.2 – Carablox Cup Prize Money
3.6.3 – ECL Vase Prize Money
3.7 – Financial Mismanagement and Oversight
3.8 – Debt and Administration
- Transfer embargoes
- Points deductions
- Forced player sales
- Squad or wage restrictions
- Financial penalties
- Relegation
4 – League Format
4.1 – League Structure
4.2 – Season Format
4.3 – League Points System
- Head-to-Head Record
- Goal Difference
- Goals Scored
4.4 – Promotion and Relegation
4.4.1 – Automatic Promotion
4.4.2 – Automatic Relegation
4.4.3 – Promotion Playoffs
- A semi-final between the 2nd and 3rd-placed clubs.
- A final between the semi-final winner and the 5th-placed club.
